

Guild Wars 2 rose in rank, Raptr says, but lost playtime in November vs. And though WoW "likely" drew from League of Legends' numbers, it couldn't quite usurp the MOBA's #1 seat.Īmong other MMOs, ArcheAge playtime "cratered by 39.97%," but World of Tanks and Final Fantasy XIV both saw rises in theirs. "The MMO's monthly play time was up 71.3% versus October," Raptr's press release says. Unsurprisingly, World of Warcraft surged up the list to #2 thanks to the Warlords of Draenor expansion. Yesterday posted its most played PC games list for November, and MMOs did rather well. There are no gender differences in hours played per week.Another month, another Raptr report.

On average, they spend 22.7 (SD = 14.1) hours per week playing WoW. Female players are significantly older (M = 32.5, SD = 10.0) than male players (M = 28.0, SD = 8.4). 373 Horde characters).įrom the survey data, the average age of the WoW player is 28.3 (SD = 8.4). The survey data has a ratio of 1.7:1 (646 Alliance vs. In terms of Alliance / Horde ratio, the numbers match up pretty well.

With the distribution of the 9 classes, Priests and Warriors seem to be off a little. The distribution of the 8 races match up pretty well.

I'll start with the in-game demographics and make direct comparisons with census data from from the same time period (June 2005). This kind of comparison with perfect comprehensive data has been mostly impossible with my past data sets, so I'm glad that this comparison can be made to anchor the other articles in this issue of the Daedalus Project. While demonstrating consistency between the two sets of data doesn't mean that there is no sampling bias with the survey data, it does make it more plausible that the survey data is representative of a large percentage of WoW players. Apart from presenting the basic demographics from both RL (age, gender) and in-game (class, race), the goal of this short article is also to anchor the survey data with comprehensive WoW census data (from ).
